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PackMaster

Here's a look into some of the work I did for PackMaster, a 3D Rogue-like Turn-based Dungeon-Crawler for Android mobile devices!

Props

These are the environment props I created for PackMaster; each was created using Autodesk Maya for modeling and UV mapping, and a mix of Photoshop and Substance Painter for textures. Baking wasn't required to maintain our art style for most assets, so any lighting information was handled by Unity.

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 In addition to creating our combat scene's props, I also did rigging and idle and walking animations for the chibi robo that appeared on the map screen, as well as the design for the map screen background! Rigging and animation was done within Autodesk Maya, and the background was created in Photoshop.

Environment Design

Here I've included some of the work I've done building the main combat scene of PackMaster. After creating my props and importing them into Unity, I placed all of my props into the tunnel and created some ambient lighting using point lights to keep the scene dark, yet visible.

© 2024 Kyle Amburgey
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