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ROBO-VENTURE
Here's a look into some of the work I did for ROBO-VENTURE- a 3D platformer collect-athon.

Emerald

Grapple Point

Cracked Wall

Emerald
1/5
Props
These are a few of my favorite level props I created for the game; all props were created in Autodesk Maya and brought into Substance Painter for texturing, however a few of them required extra details that I sculpted into their highpoly meshes in ZBrush.

Crash Site

Desert Canyon

Tower Tree

Crash Site
1/4
Environment Design
Here I have some examples of set dressing I did for each level; this project was created within a team, so while the other environment artists used Unity's terrain tools to create a low-fidelity terrain, I placed each of our 3D assets into the scenes to give them a bit of personality.
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